Infinite Virtual Worlds in Finite Real Spaces (MS Thesis)

As part of my MS program at the University of Minnesota, Minneapolis, I researched a certain way of building immersive virtual worlds. The system involved translating motion within a 1 meter diameter ring into an infinite virtual world. This required some trickery with converting foot steps into virtual motion and simulating motion with optic flow (which, by itself, is very common). I delved into the cognitive aspects of such virtual motion and looked into a phenomenon called Recalibration. Below is the thesis that resulted out of my work at the University of Minnesota.

With Microsoft Kinect on the scene, I suspect the technology I built and researched can quickly become relevant, so I’m hoping that putting the document up on a public website will expand its reach.

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